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Jump to: Assault rifles • Bows • Carbines • Handguns • Rifles • Shotguns • Sniper rifles • Submachine Guns See also Resources Ammunition Attachments, Ammunition, Attachments Well-used items will end up in this condition, which is visually similar to the damaged state. Rifles, Submachine guns, Shotguns and most Sniper Rifles will fill the Main weapon slot. Some weapons are capable of accepting Attachments.. Below is a brief overview of each of the four primary categories and the types of loot they contain. They may no longer be usable, or will cease to function entirely. An item's condition will also be listed when the item is selected in the inventory screen. Sway change with switching between all stances. Items in this condition will generally appear new or unused. This condition is largely only possible for items found in the world as loot, since repair kits are not able to repair most items beyond worn condition. There is generally little to no impact on the functionality or use of an item in this condition. Sidearms take 5 slots in the Backpack.

Since just about any usable object can be used as a makeshift weapon in DayZ Standalone, items that are listed in this category either have use onlyas a melee weapon or deal a significant amount of damage, relative to other items, when used as a weapon. Melee weapons are items or tools that are used in close-range combat. Above that and to the right you'll find status indicator icons that represent a multitude of There are also several options for adding functionality to a camp: generators, camouflag… Weapons [edit | edit source] Main Article: Weapons Weapons, one of the four primary categories of loot in DayZ Standalone, refers to any wield-able item that a player can use to injure or kill wildlife, the Infected or even other survivors. This page will list all of the Weapons both implemented and set to appear in DayZ. The length of time an item, object or structure is in the world before the Central Loot Economy despawns it, varies based on the object itself. Below is a list of common stats that are found on just about every item in DayZ Standalone. This condition may have some impact on the functionality or use of the item, causing unintended effects or, occasionally, no effect at all. Essentially, Persistent objects that are regularly used or interacted with will never despawn (assuming they do not become ruined or the server is not wiped). To repair an item, hold the required Repair Kit in your hands and drag the damaged items onto the Repair Kit. There are several types of weapons in DayZ. Weapons [edit | edit source] Recoil can change with switching firing modes and between only prone and stand stances. Armor [edit | edit source] Armor items apply their effects on … When an item is in this condition, it will appear heavily used: looking damaged, cracked and scratched. Once an item has been used or damaged to the point of becoming ruined, it can no longer be repaired at all and is permanently reduced to near-uselessness. With or without a fortified camp, survivors can use several items for storage, including things like tents, barrels or chests. This is useful for telling, at a glance, what the condition of your clothing is at that moment. The center part of this screen displays a zoom-able, full-body view of your character which can also be rotated for a complete review. Items in this condition may not be fully functional and frequently fail to work properly. These will take 10 slots in the Backpack. The number of inventory slots available for you to use will vary depending on what kind of You can also use your Inventory tab to view items on the ground in your vicinity and either pick them up, use them, or use them in In addition to being used for the management of your gear, the Inventory screen is also employed to present information about the character you are playing. Using these tags, zones, conditions, attachments or items within the item along with some additional item spawning stats, the Central Loot Economy spawns loot in places that make sense while still allowing for a wide variety of locations or "variants" of the item, ensuring that players get a fresh but not completely random experience each time they loot a building.

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