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Having the freedom to put Even-costed cards like Twin Slice, Chaos Strike and Umberwing also makes your early turns okay, but don’t get baited into playing for board too much, you need to connect as much damage to face as possible to maximize your chances of winning the game.Odd Rogue still has its niche: it preys on other Aggro decks like Odd Demon Hunter. For example, if Odd Paladin is High Tier 1 and has a multiplier of 12, it will bring the class an additional 216 points.Therefore, a class can be placed highly on the Ranking system based on one (or both) of these elements: having a few strong decks (deck power) or having many decks (class diversity). Unfortunately, Reno Hunter still lacks that oomph to push it to the top of the meta, with its toolkit being more “fair” compared to other decks that thrive in the Wild format.

Scholomance has brought it a few new cards, but they don't drastically change the way the deck is played.Galakrond carried Rogue throughout the Ashes of Outland expansion, and the weapon wielding class is looking for something different.

We are teaming up with Hearthstone-Decks to provide you the most accurate Wild report possible. It also has highroll potential thanks to Jepetto Joybuzz, as a 1 mana Aviana can allow insane combos in the mid-game. It's that time again when a brand new expansion makes its way into Hearthstone. This decision does come with the trade-off that you will less consistently create a giant Ancharrr. The deck is on its way to figure out its best 30 cards, and that’s a good sign since it means there aren’t mediocre cards to choose from. The unnerf wasn’t enough though, as Valeera finds herself in a very different environment compared to last year.During the last year, Kingsbane Rogue got some support through cards such as Parachute Brigand and Bloodsail Flybooter, but this turned out to be a double-edged sword: Other Aggro Rogue variants are benefiting more from these cards, and Brigand, in particular, is a very good card in Pirate Warrior, which has been a bad matchup for Kingsbane since forever. The Secret Mage is supposed to be bad against Aggro, now they just roll over and die after one Flakmage. It is unlikely that Togwaggle Druid will become relevant in the meta without new powerful support being printed.Aggro Demon Hunter in Wild is not having a very good time. These cards are not good enough to bring the deck back to its former glory, however. Where it differs is that we're seeking to get big threats onto the board and beat our opponent down with them. Aggro Shaman is all over the place.One word: Raza. Unlike Rogue, Paladins have a nice niche of being able to beat Time Warp Mage somewhat consistently. The current deck’s only card draw is from Consume Magic and Crimson Sigil Runner, so if they were to add strong draws like Skull of Gul’dan, the deck will return to its former glory.Even Shaman has always had this reputation of being a jack-of-all-trades deck, and its proven once again as it survived another expansion without a significant boost. Pirate Warrior, Aggro Druid, Kingsbane Rogue, and all variants of fast Paladins can achieve good success against Time Warp Mage.Open the Waygate nerf hits Reno Time Warp much harder than its non-Highlander cousin. The mage cannot efficiently answer the early murlocs, which can easily snowball into minions too large for any Flamewaker to clear. The deck is also very difficult to pilot, what further lowers its presence on ladder.Token Druid has received two extremely powerful cards in Ashes of Outland—Fungal Fortunes and Glowfly Swarm.

All hope is not lost in these Control matchups, as the combination of Brann Bronzebeard and Coldlight Oracle has the potential to mill important cards to cheese a win.

The birth of Odd Demon Hunter has rendered Odd Rogue redundant, while the Secret package with Shadowjeweler Hanar isn’t nearly as impressive as in Standard. Even then, Myra’s is still a really good card and Myra’s approach might prove to be the best.The nerf to Open the Waygate has affected Reno Time Warp Mage way more than its non-Highlander cousin, making it even weaker than before. Egg Cube Warlock doesn’t offer that edge against aggro anymore, and Doomguard is the worse win condition against Control than building walls in this meta. This makes its winrate against Aggro extremely bad, Druid player will need an incredibly strong draw to overcome early aggression. You’ll find yourself losing board more often than not against the better decks, and your power turns aren’t really enough to come back into the game.

We then collect the result, standardize and categorize them in 4 different Tiers. It is always possible that early murlocs can go uncontested and snowball into a victory, but for now, Murloc Paladin is limited to being an inconsistent aggro deck only really capable of countering Time Warp Mage.Togwaggle Druid received very few tools in Ashes of Outland. Other Aggressive strategies such as Demon Hunter, Even Shaman, and Secret Mage are oftentimes outclassed by Pirate Warrior’s first few turns and the refill of Ancharrr. Discard Warlock made the most gigantic jump ever to the very top of Tier 2, which might seem controversial but ultimately deserving. More aggro means a better meta, but other than that, the deck just didn’t improve over the last expansion. We can all agree that the Totem-centric Even Shaman version is vastly superior to the Overload build. Meta powerhouses like Time Warp Mage and Reno Mage can struggle to deal with the constant flood of recruits as both decks are light on AOE cards. Surprisingly, the matchup against Time Warp Mage is fairly good—Scrapyard Colossi with Ancestral Spirit and Vivid Spores are very hard to break through for the Mage, while threatening opponent’s life total at the same time. With further development, the deck could become Tier 2, but currently, it sees very little play. Lightforged Crusader doesn’t look nearly as atttractive, though.Valeera is at one of her lowest points since the inception of our report. It is also difficult to fit in tech cards, as it slows down quest completion. 8/5/2020: Added theorycraft decks in preparation for the launch of the expansion.

Other additions are the new spells.

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